4 - Functions and Program Structure (p. 67)
Functions break large computing tasks into smaller ones, and enable people to build on what others have done instead of starting over from scratch. Appropriate functions hide details of operation from parts of the program that don't need to know about them, thus clarifying the whole, and easing the pain of making changes.
C has been designed to make functions efficient and easy to use; C programs generally consist of many small functions rather than a few big ones. A program may reside in one or more source files. Source files may be compiled separately and loaded together, along with previously compiled functions from libraries. We will not go into that process here, however, since the details vary from system to system.
Function declaration and definition is the area where the ANSI standard has made the most visible changes to C. As we saw first in Chapter 1, it is now possible to declare the types of arguments when a function is declared. The syntax of function definition also changes, so that declarations and definitions match. This makes it possible for a compiler to detect many more errors than it could before. Furthermore, when arguments are properly declared, appropriate type coercions are performed automatically.
The standard clarifies the rules on the scope of names; in particular, it requires that there be only one definition of each external object. Initialization is more general: automatic arrays and structures may now be initialized.
The C preprocessor has also been enhanced. New preprocessor facilities include a more complete set of conditional compilation directives, a way to create quoted strings from macro arguments, and better control over the macro expansion process.
4.1 - Basics of Functions
To begin, let us design and write a program to print each line of its input
that contains a particular "pattern" or string of characters. (This is a special
case of the UNIX program grep
.) for example, searching for the pattern of
letters "ould
" in the set of lines
Ah Love! could you and I with Fate conspire
To qrasp this sorry Scheme of Thinqs entire,
Would not we shatter it to bits -- and then
Re-mould it nearer to the Heart's Desire!
will produce the output
Ah Love! could you and I with Fate conspire
Would not we shatter it to bits -- and then
Re-mould it nearer to the Heart's Desire!
The job falls neatly into three pieces:
while (<there's another line>)
if (<the line contains the pattern>)
<print it>
Although it's certainly possible to put the code for all of this in main
, a
better way is to use the structure to advantage by making each part a separate
function. Three small pieces are easier to deal with than one big one, because
irrelevant details can be buried in the functions, and the chance of unwanted
interactions is minimized. And the pieces may even be useful in other programs.
"While there's another line" is getline
, a function that we wrote in
Chapter 1, and "print it" is printf
, which someone has already provided for
us. This means we need only write a routine to decide whether the line contains
an occurrence of the pattern.
We can solve that problem by writing a function strindex(s, t)
that
returns the position or index in the string s
where the string t
begins, or -1
if
s
doesn't contain t
. Because C arrays begin at position zero, indexes will be
zero or positive, and so a negative value like -1
is convenient for signaling
failure. When we later need more sophisticated pattern matching, we only have
to replace strindex
; the rest of the code can remain the same. (The standard
library provides a function strstr
that is similar to strindex
, except that it
returns a pointer instead of an index.)
Given this much design, filling in the details of the program is straightforward.
Here is the whole thing, so you can see how the pieces fit together. For
now, the pattern to be searched for is a literal string, which is not the most general
of mechanisms. We will return shortly to a discussion of how to initialize
character arrays, and in ChapterS will show how to make the pattern a parameter
that is set when the program is run. There is also a slightly different version
of getline
; you might find it instructive to compare it to the one in
Chapter 1.
#include <stdio.h>
#define MAXLINE 1000 /* maximum input line length */
int getline(char line[], int max);
int strindex(char source[], char searchfor[]);
char pattern[] = "ould"; /* pattern to search for */
/* find all lines matching pattern */
main()
{
char line[MAXLINE];
int found = 0;
while (getline(line, MAXLINE) > 0)
if (strindex(line, pattern) >= 0) {
printf("%s", line);
found++;
}
return found;
}
/* getline: get line into s, return length */
int getline(char s[], int lim)
{
int c, i;
i = 0;
while (--lim > 0 && (c == getchar()) != EOF && c != '\n')
s[i++] = c;
if (c == '\n')
s[i++] = c;
s[i] = '\0';
return i;
}
/* strindex: return index of t in s, -1 if none */
int strindex(char s[], char t[])
{
int i, j, k;
for (i = 0; s[i] != '\0'; i++) {
for (j = i; k = 0; t[k] != '\0' && s[j] == t[k]; j++, k++)
;
if (k > 0 && t[k] == '\0')
return i;
}
return -1;
}
Each function definition has the form
<return-type> <function-name>(<argument declarations>)
{
<declarations and statements>
}
Various parts may be absent; a minimal function is
dummy() {}
which does nothing and returns nothing. A do-nothing function like this is
sometimes useful as a place holder during program development. If the return
type is omitted, int
is assumed.
A program is just a set of definitions of variables and functions. Communication between the functions is by arguments and values returned by the functions, and through external variables. The functions can occur in any order in the source file, and the source program can be split into multiple files, so long as no function is split.
The return
statement is the mechanism for returning a value from the
called function to its caller. Any expression can follow return
:
return <expression>;
The expression
will be converted to the return type of the function if necessary.
Parentheses are often used around the expression
, but they are optional.
The calling function is free to ignore the returned value. Furthermore, there
need be no expression after return
; in that case, no value is returned to the
caller. Control also returns to the caller with no value when execution "falls off
the end" of the function by reaching the closing right brace. It is not illegal,
but probably a sign of trouble, if a function returns a value from one place and
no value from another. In any case, if a function fails to return a value, its
"value" is certain to be garbage.
The pattern-searching program returns a status from main
, the number of
matches found. This value is available for use by the environment that called
the program.
The mechanics of how to compile and load a C program that resides on multiple
source files vary from one system to the next. On the UNIX system, for
example, the cc
command mentioned in Chapter 1 does the job. Suppose that
the three functions are stored in three files called main.c
, getline.c
, and
strindex.c
. Then the command
cc main.c getline.c strindex.c
compiles the three files, placing the resulting object code in files main.o
,
getline.o
, and strindex.o
, then loads them all into an executable file
called a.out
. If there is an error, say in main.c
, that file can be recompiled
by itself and the result loaded with the previous object files, with the command
cc main.c getline.o strindex.o
The cc
command uses the ".c
" versus ".o
" naming convention to distinguish
source files from object files.
Exercises
Write the function
strrindex(s, t)
, which returns the position of the rightmost occurrence oft
ins
, or-1
if there is none. [1]
4.2 - Functions Returning Non-integers
So far our examples of functions have returned either no value (void
) or an
int
. What if a function must return some other type? Many numerical functions
like sqrt
, sin
, and cos
return double
; other specialized functions
return other types. To illustrate how to deal with this, let us write and use the
function atof(s)
, which converts the string s
to its double-precision floating-point
equivalent. atof
is an extension of atoi
, which we showed versions of in
Chapters 2 and 3. It handles an optional sign and decimal point, and the presence
or absence of either integer part or fractional part. Our version is not a
high-quality input conversion routine; that would take more space than we care
to use. The standard library includes an atof
; the header <stdlib.h>
declares it.
First, atof
itself must declare the type of value it returns, since it is not
int. The type name precedes the function name:
#include <ctype.h>
/* atof: convert string s to double */
double atof(char s[])
{
double val, power;
int i, sign;
for (i = 0; isspace(s[i]); i++) /* skip white space */
;
sign = (s[i] == '-') ? -1 : 1;
if (s[i] == '+' || s[i] == '-')
i++;
for (val = 0.0; isdigit(s[i]); i++)
val = 10.0 * val + (s[i] - '0');
if (s[i] == '.')
i++;
for (power = 1.0; isdigit(s[i]); i++) {
val = 10.0 * val + (s[i] - '0');
power *= 10.0;
}
return sign * val / power;
}
Second, and just as important, the calling routine must know that atof
returns a non-int
value. One way to ensure this is to declare atof
explicitly
in the calling routine. The declaration is shown in this primitive calculator
(barely adequate for check-book balancing), which reads one number per line,
optionally preceded by a sign, and adds them up, printing the running sum after
each input:
#include <stdio.h>
#define MAXLINE 100
/* rudimentary calculator */
main()
{
double sum, atof(char []);
char line[MAXLINE];
int getline(char line[], int max);
sum = 0;
while (getline(line, MAXLINE) > 0)
printf("\t%g\n", sum += atof(line));
return 0;
}
The declaration
double sum, atof(char []);
says that sum
is a double
variable, and that atof
is a function that takes one
char[]
argument and returns a double
.
The function atof
must be declared and defined consistently. If atof
itself and the call to it in main
have inconsistent types in the same source file,
the error will be detected by the compiler. But if (as is more likely) atof
were
compiled separately, the mismatch would not be detected, atof
would return a
double
that main
would treat as an int
, and meaningless answers would
result.
In the light of what we have said about how declarations must match definitions, this might seem surprising. The reason a mismatch can happen is that if there is no function prototype, a function is implicitly declared by its first appearance in an expression, such as
sum += atof(line)
If a name that has not been previously declared occurs in an expression and is
followed by a left parenthesis, it is declared by context to be a function name,
the function is assumed to return an int
, and nothing is assumed about its
arguments. Furthermore, if a function declaration does not include arguments,
as in
double atof();
that too is taken to mean that nothing is to be assumed about the arguments of
atof
; all parameter checking is turned off. This special meaning of the empty
argument list is intended to permit older C programs to compile with new compilers.
But it's a bad idea to use it with new programs. If the function takes
arguments, declare them; if it takes no arguments, use void
.
Given atof
, properly declared, we could write atoi
(convert a string to
int
) in terms of it:
/* atoi: convert string s to integer using atof */
int atoi(char s[])
{
double atof(char s[]);
return (int) atof(s);
}
Notice the structure of the declarations and the return
statement. The value
of the expression in
return <expression>;
is converted to the type of the function before the return is taken. Therefore,
the value of atof
, a double
, is converted automatically to int
when it
appears in this return
, since the function atoi
returns an int
. This operation
does potentially discard information, however, so some compilers warn of it.
The cast states explicitly that the operation is intended, and suppresses any
warning.
Exercises
Extend
atof
to handle scientific notation of the form123.45e-6
where a floating-point number may be followed by
e
orE
and an optionally signed exponent. [1]
4.3 - External Variables
A C program consists of a set of external objects, which are either variables or functions. The adjective "external" is used in contrast to "internal," which describes the arguments and variables defined inside functions. External variables are defined outside of any function, and are thus potentially available to many functions. Functions themselves are always external, because C does not allow functions to be defined inside other functions. By default, external variables and functions have the property that all references to them by the same name, even from functions compiled separately, are references to the same thing. (The standard calls this property external linkage.) In this sense, external variables are analogous to Fortran COMMON blocks or variables in the outermost block in Pascal. We will see later how to define external variables and functions that are visible only within a single source file.
Because external variables are globally accessible, they provide an alternative to function arguments and return values for communicating data between functions. Any function may access an external variable by referring to it by name, if the name has been declared somehow.
If a large number of variables must be shared among functions, external variables are more convenient and efficient than long argument lists. As pointed out in Chapter 1, however, this reasoning should be applied with some caution, for it can have a bad effect on program structure, and lead to programs with too many data connections between functions.
External variables are also useful because of their greater scope and lifetime. Automatic variables are internal to a function; they come into existence when the function is entered, and disappear when it is left. External variables, on the other hand, are permanent, so they retain values from one function invocation to the next. Thus if two functions must share some data, yet neither calls the other, it is often most convenient if the shared data is kept in external variables rather than passed in and out via arguments.
Let us examine this issue further with a larger example. The problem is to
write a calculator program that provides the operators +
, -
, *
, and /
. Because
it is easier to implement, the calculator will use reverse Polish notation instead
of infix. (Reverse Polish is used by some pocket calculators, and in languages
like Forth and Postscript.)
In reverse Polish notation, each operator follows its operands; an infix expression like
(1 - 2) * (4 + 5)
is entered as
1 2 - 4 5 + *
Parentheses are not needed; the notation is unambiguous as long as we know how many operands each operator expects.
The implementation is simple. Each operand is pushed onto a stack; when
an operator arrives, the proper number of operands (two for binary operators) is
popped, the operator is applied to them, and the result is pushed back onto the
stack. In the example above, for instance, 1
and 2
are pushed, then replaced by
their difference, -1
. Next, 4
and 5
are pushed and then replaced by their sum,
9
. The product of -1
and 9
, which is -9
, replaces them on the stack. The
value on the top of the stack is popped and printed when the end of the input
line is encountered.
The structure of the program is thus a loop that performs the proper operation on each operator and operand as it appears:
while (<next operator or operand is not end-of-file indicator>)
if (<number>)
<push it>
else if (<operator>)
<pop operands>
<do operation>
<push result>
else if (<newline>)
<pop and print top of stack>
else
<error>
The operations of pushing and popping a stack are trivial, but by the time error detection and recovery are added, they are long enough that it is better to put each in a separate function than to repeat the code throughout the whole program. And there should be a separate function for fetching the next input operator or operand.
The main design decision that has not yet been discussed is where the stack
is, that is, which routines access it directly. One possibility is to keep it in
main, and pass the stack and the current stack position to the routines that
push and pop it. But main
doesn't need to know about the variables that control
the stack; it only does push and pop operations. So we have decided to
store the stack and its associated information in external variables accessible to
the push and pop functions but not to main
.
Translating this outline into code is easy enough. If for now we think of the program as existing in one source file, it will look like this:
#include<s>
#define<s>
<function declarations for> main
main() { ... }
<external variables for> push <and> pop
void push(double f) { ... }
double pop(void) { ... }
int getop(char s[]) { ... }
<routines called by> getop
Later we will discuss how this might be split into two or more source files.
The function main
is a loop containing a big switch
on the type of operator
or operand; this is a more typical use of switch
than the one shown in Section
3.4.
#include <stdio.h>
#include <stdlib.h> /* for atof() */
#define MAXOP 100 /* max size of operand or operator */
#define NUMBER '0' /* signal that a number was found */
int getop(char []);
void push(double);
double pop(void);
/* reverse Polish calculator */
main()
{
int type;
double op2;
char s[MAXOP];
while ((type = getop(s)) != EOF) {
switch (type) {
case NUMBER:
push(atof(s));
break;
case '+':
push(pop() + pop());
break;
case '*':
push(pop() * pop());
break;
case '-':
op2 = pop();
push(pop() - op2);
break;
case '/':
op2 = pop();
if (op2 != 0.0)
push(pop() / op2);
else
printf("error: zero divisor\n");
break;
case '\n':
printf("\t%.8g\n", pop());
break;
default:
printf("error: unknown command %s\n", s);
break;
}
}
return 0;
}
Because +
and *
are commutative operators, the order in which the popped
operands are combined is irrelevant, but for -
and /
the left and right operands
must be distinguished. In
push(pop() - pop()); /* WRONG */
the order in which the two calls of pop
are evaluated is not defined. To
guarantee the right order, it is necessary to pop the first value into a temporary
variable as we did in main
.
#define MAXVAL 100 /* maximum depth of val stack */
int sp = 0; /* next free stack position */
double val[MAXVAL]; /* value stack */
/* push: push f onto value stack */
void push(double f)
{
if (sp < MAXVAL)
val[sp++] = f;
else
printf("error: stack full, can't push %g\n", f);
}
/* pop: pop and return top value from stack */
double pop(void)
{
if (sp > 0)
return val[--sp];
else {
printf("error: stack empty\n");
return 0.0;
}
}
A variable is external if it is defined outside of any function. Thus the stack
and stack index that must be shared by push
and pop
are defined outside of
these functions. But main
itself does not refer to the stack or stack position — the
representation can be hidden.
Let us now turn to the implementation of getop
, the function that fetches
the next operator or operand. The task is easy. Skip blanks and tabs. If the
next character is not a digit or a decimal point, return it. Otherwise, collect a
string of digits (which might include a decimal point), and return NUMBER
, the
signal that a number has been collected.
#include <ctype.h>
int getch(void);
void ungetch(int);
/* getop: get next operator or numeric operand */
int getop(char s[])
{
int i, c;
while ((s[0] = c = getch()) == ' ' || c == '\t')
;
s[i] = '\0'
if (!isdigit(c) && c != '.')
return c; /* not a number */
i = 0;
if (isdigit(c)) /* collect integer part */
while (isdigit(s[++i] = c = getch()))
;
if (c == '.') /* collect fraction part */
while (isdigit(s[++i] = c = getch()))
;
s[i] = '\0';
if (c != EOF)
ungetch(c);
return NUMBER;
}
What are getch
and ungetch
? It is often the case that a program cannot
determine that it has read enough input until it has read too much. One
instance is collecting the characters that make up a number: until the first nondigit
is seen, the number is not complete. But then the program has read one
character too far, a character that it is not prepared for.
The problem would be solved if it were possible to "un-read" the unwanted
character. Then, every time the program reads one character too many, it could
push it back on the input, so the rest of the code could behave as if it had never
been read. Fortunately, it's easy to simulate un-getting a character, by writing
a pair of cooperating functions. getch
delivers the next input character to be
considered; ungetch
remembers the characters put back on the input, so that
subsequent calls to getch
will return them before reading new input.
How they work together is simple. ungetch
puts the pushed-back characters
into a shared buffer — a character array. getch
reads from the buffer if
there is anything there, and calls getc~ar if the buffer is empty. There must
also be an index variable that records the J)osition of the current character in
the buffer.
Since the buffer and the index are shared by getch
and ungetch
and
must retain their values between c~lls, they must be external to both routines.
Thus we can write getch
, ungetch
, and their shared variables as:
#define BUFSIZE 100
char buf[BUFSIZE]; /* buffer for ungetch */
int bufp = 0; /* next free position in buf */
int getch(void) /* get a (possibly pushed back) character */
{
return (bufp > 0) ? buf[--bufp] : getchar();
}
void ungetch(int c) /* push character back on input */
{
if (bufp >= BUFSIZE)
printf("ungetch: too many characters\n");
else
buf[bufp++] = c;
}
The standard library includes a function ungetc
that provides one character of
push back; we will discuss it in Chapter 7. We have used an array for the pushback,
rather than a single character, to illustrate a more general approach.
Exercises
Given the basic framework, it's straightforward to extend the calculator. Add the modulus (
%
) operator and provisions for negative numbers. [1]Add commands to print the top element of the stack without popping, to duplicate it, and to swap the top two elements. Add a command to clear the stack. [1]
Add access to library functions like
sin
,exp
, andpow
. See<math.h>
in Appendix B, Section 4. [1]Add commands for handling variables. (It's easy to provide twenty-six variables with single-letter names.) Add a variable for the most recently printed value. [1]
Write a routine
ungets(s)
that will push back an entire string onto the input. Shouldungets
know aboutbuf
andbufp
, or should it just useungetch
? [1]Suppose that there will never be more than one character of pushback. Modify
getch
andungetch
accordingly. [1]Our
getch
andungetch
do not handle a pushed-backEOF
correctly. Decide what their properties ought to be if anEOF
is pushed back, then implement your design. [1]An alternate organization uses
getline
to read an entire input line; this makesgetch
andungetch
unnecessary. Revise the calculator to use this approach. [1]
4.4 - Scope Rules
The functions and external variables that make up a C program need not all be compiled at the same time; the source text of the program may be kept in several files, and previously compiled routines may be loaded from libraries. Among the questions of interest are
- How are declarations written so that variables are properly declared during compilation?
- How are declarations arranged so that all the pieces will be properly connected when the program is loaded!
- How are declarations organized so there is only one copy?
- How are external variables initialized?
Let us discuss these topics by reorganizing the calculator program into several files. As a practical matter, the calculator is too small to be worth splitting, but it is a fine illustration of the issues that arise in larger programs.
The scope of a name is the part of the program within which the name can be used. For an automatic variable declared at the beginning of a function, the scope is the function in which the name is declared. Local variables of the same name in different functions are unrelated. The same is true of the parameters of the function, which are in effect local variables.
The scope of an external variable or a function lasts from the point at which
it is declared to the end of the file being compiled. For example, if main
, sp
,
val
, push
, and pop
are defined in one file, in the order shown above, that is,
main() { ... }
int sp = 0;
double val[MAXVAL];
void push(double f) { ... }
double pop(void) { ... }
then the variables sp
and val
may be used in push
and pop
simply by naming
them; no further declarations are needed. But these names are not visible in
main
, nor are push
and pop
themselves.
On the other hand, if an external variable is to be referred to before it is
defined, or if it is defined in a different source file from the one where it is
being used, then an extern
declaration is mandatory.
It is important to distinguish between the declaration of an external variable and its definition. A declaration announces the properties of a variable (primarily its type); a definition also causes storage to be set aside. If the lines
int sp;
double val[MAXVAL];
appear outside of any function, they define the external variables sp
and val
,
cause storage to be set aside, and also serve as the declaration for the rest of
that source file. On the other hand, the lines
extern int sp;
extern double val[];
declare for the rest of the source file that sp
is an int
and that val
is a
double
array (whose size is determined elsewhere), but they do not create the
variables or reserve storage for them.
There must be only one definition of an external variable among all the files
that make up the source program; other files may contain extern
declarations
to access it. (There may also be extern
declarations in the file containing the
definition.) Array sizes must be specified with the definition, but are optional
with an extern
declaration.
Initialization of an external variable goes only with the definition.
Although it is not a likely organization for this program, the functions push
and pop
could be defined in one file, and the variables val
and sp
defined and
initialized in another. Then these definitions and declarations would be necessary
to tie them together:
extern int sp;
extern double val[];
void push(double f) { ... }
double pop(void) { ... }
int sp = 0;
double val[MAXVAL];
Because the extern
declarations in file1 lie ahead of and outside the function
definitions, they apply to all functions; one set of declarations suffices for all of
file1. This same organization would also be needed if the definitions of sp
and
val
followed their use in one file.
4.5 - Header Files
Let us now consider dividing the calculator program into several source files,
as it might be if each of the components were substantially bigger. The main
function would go in one file, which we will call main.c
; push
, pop
, and their
variables go into a second file, stack.c
; getop
goes into a third, getop.c
.
Finally, getch
and ungetch
go into a fourth file, getch.c
; we separate them
from the others because they would come from a separately-compiled library in
a realistic program.
There is one more thing to worry about — the definitions and declarations
shared among the files. As much as possible, we want to centralize this, so that
there is only one copy to get right and keep right as the program evolves.
Accordingly, we will place this common material in a header file, calc.h
,
which will be included as necessary. (The #include
line is described in Section
4.11.) The resulting program then looks like this:
There is a tradeoff between the desire that each file have access only to the information it needs for its job and the practical reality that it is harder to maintain more header files. Up to some moderate program size, it is probably best to have one header file that contains everything that is to be shared between any two parts of the program; that is the decision we made here. For a much larger program, more organization and more headers would be needed.
4.6 - Static Variables
The variables sp
and val
in stack.c
, and buf
and bufp
in getch.c
,
are for the private use of the functions in their respective source files, and are
not meant to be accessed by anything else. The static
declaration, applied to
an external variable or function, limits the scope of that object to the rest of the
source file being compiled. External static
thus provides a way to hide
names like buf
and bufp
in the getch-ungetch
combination, which must be
external so they can be shared, yet which should not be visible to users of
getch
and ungetch
.
Static storage is specified by prefixing the normal declaration with the word
static
. If the two routines and the two variables are compiled in one file, as
in
static char buf[BUFSIZE]; /* buffer for ungetch */
static int bufp = 0; /* next free position in buf */
int getch(void) { ... }
void ungetch(int c) { ... }
then no other routine will be able to access buf
and bufp
, and those names
will not conflict with the same names in other files of the same program. In the
same way, the variables that push and pop
use for stack manipulation can be
hidden, by declaring sp
and val
to be static
.
The external static
declaration is most often used for variables, but it can
be applied to functions as well. Normally, function names are global, visible to
any part of the entire program. If a function is declared static
, however, its
name is invisible outside of the file in which it is declared.
The static
declaration can also be applied to internal variables. Internal
static
variables are local to a particular function just as automatic variables
are, but unlike automatics, they remain in existence rather than coming and
going each time the function is activated. This means that internal static
variables provide private, permanent storage within a single function.
Exercises
Modify
getop
so that it doesn't need to useungetch
. Hint: use an internalstatic
variable. [1]
4.7 - Register Variables
A register
declaration advises the compiler that the variable in question
will be heavily used. The idea is that register
variables are to be placed in
machine registers, which may result in smaller and faster programs. But compilers
are free to ignore the advice.
The register
declaration looks like
register int x;
register char c;
and so on. The register
declaration can only be applied to automatic variables
and to the formal parameters of a function. In this latter case, it looks
like
f(register unsigned m, register long n)
{
register int i;
...
}
In practice, there are restrictions on register variables, reflecting the realities
of underlying hardware. Only a few variables in each function may be kept in
registers, and only certain types are allowed. Excess register declarations are
harmless, however, since the word register
is ignored for excess or disallowed
declarations. And it is not possible to take the address of a register variable (a
topic to be covered in Chapter 5), regardless of whether the variable is actually
placed in a register. The specific restrictions on number and types of register
variables vary from machine to machine.
4.8 - Block Structure
C is not a block-structured language in the sense of Pascal or similar languages, because functions may not be defined within other functions. On the other hand, variables can be defined in a block-structured fashion within a function. Declarations of variables (including initializations) may follow the left brace that introduces any compound statement, not just the one that begins a function. Variables declared in this way hide any identically named variables in outer blocks, and remain in existence until the matching right brace. For example, in
if (n > 0) {
int i; /* declare a new i */
for (i = 0; i < n; i++)
...
}
the scope of the variable i
is the "true" branch of the if
; this i
is unrelated to
any i
outside the block. An automatic variable declared and initialized in a
block is initialized each time the block is entered. A static
variable is initialized
only the first time the block is entered.
Automatic variables, including formal parameters, also hide external variables and functions of the same name. Given the declarations
int x;
int y;
f(double x)
{
double y;
...
}
then within the function f
, occurrences of x
refer to the parameter, which is a
double
; outside of f
, they refer to the external int
. The same is true of the
variable y
.
As a matter of style, it's best to avoid variable names that conceal names in an outer scope; the potential for confusion and error is too great.
4.9 - Initialization
Initialization has been mentioned in passing many times so far, but always peripherally to some other topic. This section summarizes some of the rules, now that we have discussed the various storage classes.
In the absence of explicit initialization, external and static variables are guaranteed to be initialized to zero; automatic and register variables have undefined (i.e., garbage) initial values.
Scalar variables may be initialized when they are defined, by following the name with an equals sign and an expression:
int x = 1;
char squote = '/'';
long day = 1000L * 60L * 60L * 24L; /* milliseconds/day */
For external and static variables, the initializer must be a constant expression; the initialization is done once, conceptually before the program begins execution. For automatic and register variables, it is done each time the function or block is entered.
For automatic and register variables, the initializer is not restricted to being a constant: it may be any expression involving previously defined values, even function calls. For example, the initializations of the binary search program in Section 3.3 could be written as
int binsearch(int x, int v[], int n)
{
int low = 0;
int high = n - 1;
int mid;
...
}
instead of
int low, high, mid;
low = 0;
high = n - 1;
In effect, initializations of automatic variables are just shorthand for assignment statements. Which form to prefer is largely a matter of taste. We have generally used explicit assignments, because initializers in declarations are harder to see and further away from the point of use.
An array may be initialized by following its declaration with a list of initializers enclosed in braces and separated by commas. For example, to initialize an array days with the number of days in each month:
int days[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
When the size of the array is omitted, the compiler will compute the length by counting the initializers, of which there are 12 in this case.
If there are fewer initializers for an array than the number specified, the missing elements will be zero for extemal, static, and automatic variables. It is an error to have too many initializers. There is no way to specify repetition of an initializer, nor to initialize an element in the middle of an array without supplying all the preceding values as well.
Character arrays are a special case of initialization; a string may be used instead of the braces and commas notation:
char pattern[] = "ould";
is a shorthand for the longer but equivalent
char pattern[] = { 'o', 'u', 'l', 'd', '\0' };
In this case, the array size is five (four characters plus the terminating '\0'
).
4.10 - Recursion
C functions may be used recursively; that is, a function may call itself either directly or indirectly. Consider printing a number as a character string. As we mentioned before, the digits are generated in the wrong order: low-order digits are available before high-order digits, but they have to be printed the other way around.
There are two solutions to this problem. One is to store the digits in an
array as they are generated, then print them in the reverse order, as we did with
itoa
in Section 3.6. The alternative is a recursive solution, in which printd
first calls itself to cope with any leading digits, then prints the trailing digit.
Again, this version can fail on the largest negative number.
#include <stdio.h>
/* printd: print n in decimal */
void printd(int n)
{
if (n < 0) {
putchar('-');
n = -n;
}
if (n / 10)
printd(n / 10);
putchar(n % 10 + '0');
}
When a function calls itself recursively, each invocation gets a fresh set of all
the automatic variables, independent of the previous set. Thus in
printd(123)
the first printd
receives the argument n = 123
. It passes 12
to a second printd
, which in tum passes 1
to a third. The third-level printd
prints 1
, then returns to the second level. That printd
prints 2
, then returns
to the first level. That one prints 3
and terminates.
Another good example of recursion is quicksort, a sorting algorithm developed by C. A. R. Hoare in 1962. Given an array, one element is chosen and the others are partitioned into two subsets — those less than the partition element and those greater than or equal to it. The same process is then applied recursively to the two subsets. When a subset has fewer than two elements, it doesn't need any sorting; this stops the recursion.
Our version of quicksort is not the fastest possible, but it's one of the simplest. We use the middle element of each subarray for partitioning.
/* qsort: sort v[left] ... v[right] into increasing order */
void qsort(int v[], int left, int right)
{
int i, last;
void swap(int v[], int i, int j);
if (left >= right) /* do nothing if array contains */
return; /* fewer than two elements */
swap(v, left, (left + right)/2); /* move partition elem */
last = left; /* to v[0] */
for (i = left + 1; i <= right; i++) /* partition */
if (v[i] < v[left])
swap(v, ++last, i);
swap(v, left, last); /* restore partition elem */
qsort(v, left, last - 1);
qsort(v, last + 1, right);
}
We moved the swapping operation into a separate function swap
because it
occurs three times in qsort
.
/* swap: interchange v[i] and v[j] */
void swap(int v[], int i, int j)
{
int temp;
temp = v[i];
v[i] = v[j];
v[j] = temp;
}
The standard library includes a version of qsort
that can sort objects of any
type.
Recursion may provide no saving in storage, since somewhere a stack of the values being processed must be maintained. Nor will it be faster. But recursive code is more compact, and often much easier to write and understand than the non-recursive equivalent. Recursion is especially convenient for recursively defined data structures like trees; we will see a nice example in Section 6.5.
Exercises
4.11 - The C Preprocessor
C provides certain language facilities by means of a preprocessor, which is
conceptually a separate first step in compilation. The two most frequently used
features are #include
, to include the contents of a file during compilation,
and #define
, to replace a token by an arbitrary sequence of characters. Other
features described in this section include conditional compilation and macros
with arguments.
4.11.1 - File Inclusion
File inclusion makes it easy to handle collections of #defines
and declarations
(among other things). Any source line of the form
#include "filename"
or
#include <filename>
is replaced by the contents of the file filename
. If the filename
is quoted,
searching for the file typically begins where the source program was found; if it
is not found there, or if the name is enclosed in <
and >
, searching follows an
implementation-defined rule to find the file. An included file may itself contain
#include
lines.
There are often several #include
lines at the beginning of a source file, to
include common #define
statements and extern
declarations, or to access
the function prototype declarations for library functions from headers like
<stdio.h>
. (Strictly speaking, these need not be files; the details of how
headers are accessed are implementation-dependent.)
#include
is the preferred way to tie the declarations together for a large
program. It guarantees that all the source files will be supplied with the same
definitions and variable declarations, and thus eliminates a particularly nasty
kind of bug. Naturally, when an included file is changed, all files that depend
on it must be recompiled.
4.11.2 - Macro Substitution
A definition has the form
#define <name> <replacement text>
It calls for a macro substitution of the simplest kind — subsequent occurrences of
the token name
will be replaced by the replacement text
. The name in a
#define
has the same form as a variable name; the replacement text is arbitrary.
Normally the replacement text is the rest of the line, but a long definition
may be continued onto several lines by placing a \
at the end of each line
to be continued. The scope of a name defined with #define
is from its point
of definition to the end of the source file being compiled. A definition may use
previous definitions. Substitutions are made only for tokens, and do not take
place within quoted strings. For example, if YES
is a defined name, there would
be no substitution in printf("YES")
or in YESMAN
.
Any name may be defined with any replacement text. For example,
#define forever for (;;) /* infinite loop */
defines a new word, forever
, for an infinite loop.
It is also possible to define macros with arguments, so the replacement text can be different for different calls of the macro. As an example, define a macro called max:
#define max(A, B) ((A) > (B) ? (A) : (B))
Although it looks like a function call, a use of max
expands into in-line code.
Each occurrence of a formal parameter (here A
or B
) will be replaced by the
corresponding actual argument. Thus the line
x = max(p + q, r + s);
will be replaced by the line
x = ((p + q) > (r + s) ? (p + q) : (r + s));
So long as the arguments are treated consistently, this macro will serve for any
data type; there is no need for different kinds of max
for different data types, as
there would be with functions.
If you examine the expansion of max
, you will notice some pitfalls. The
expressions are evaluated twice; this is bad if they involve side effects like increment
operators or input and output. For instance,
max(i++, j++) /* WRONG */
will increment the larger value twice. Some care also has to be taken with parentheses to make sure the order of evaluation is preserved; consider what happens when the macro
#define square(x) x * x /* WRONG */
is invoked as square(z + 1)
.
Nonetheless, macros are valuable. One practical example comes from
<stdio.h>
, in which getchar
and putchar
are often defined as macros to
avoid the run-time overhead of a function call per character processed. The
functions in <ctype.h>
are also usually implemented as macros.
Names may be undefined with #undef
, usually to ensure that a routine is
really a function, not a macro:
#undef getchar
int getchar(void) { ... }
Formal parameters are not replaced within quoted strings. If, however, a
parameter name is preceded by a #
in the replacement text, the combination
will be expanded into a quoted string with the parameter replaced by the actual
argument. This can be combined with string concatenation to make, for example,
a debugging print macro:
#define dprint(expr) printf(#expr " = %g\n", expr)
When this is invoked, as in
dprint(x / y);
the macro is expanded into
printf("x/y" " = %g\n", x/y);
and the strings are concatenated, so the effect is
printf("x/y = %g\n", x/y);
Within the actual argument, each "
is replaced by \"
and each \
by \\
, so the
result is a legal string constant.
The preprocessor operator ##
provides a way to concatenate actual arguments
during macro expansion. If a parameter in the replacement text is adjacent
to a ##
, the parameter is replaced by the actual argument, the ##
and surrounding
white space are removed, and the result is re-scanned. For example,
the macro paste concatenates its two arguments:
#define paste(front, back) front ## back
so paste(name, 1)
creates the token name 1
.
The rules for nested uses of ##
are arcane; further details may be found in
Appendix A.
Exercises
Define a macro
swap(t, x, y)
that interchanges two arguments of typet
. (Block structure will help.) [1]
4.11.3 - Conditional Inclusion
It is possible to control preprocessing itself with conditional statements that are evaluated during preprocessing. This provides a way to include code selectively, depending on the value of conditions evaluated during compilation.
The #if
line evaluates a constant integer expression (which may not include
sizeof
, casts, or enum
constants). If the expression is non-zero, subsequent
lines until an #endif
or #elif
or #else
are included. (The preprocessor
statement #elif
is like else if
.) The expression defined(<name>)
in a #if
is 1
if the name
has been defined, and 0
otherwise.
For example, to make sure that the contents of a file hdr.h
are included
only once, the contents of the file are surrounded with a conditional like this:
#if !defined(HDR)
#define HDR
/* contents of hdr.h go here */
#endif
The first inclusion of hdr.h
defines the name HDR
; subsequent inclusions will
find the name defined and skip down to the #endif
. A similar style can be
used to avoid including files multiple times. If this style is used consistently,
then each header can itself include any other headers on which it depends,
without the user of the header having to deal with the interdependence.
This sequence tests the name SYSTEM
to decide which version of a header to
include:
#if SYSTEM == SYSV
#define HDR "sysv.h"
#elif SYSTEM == BSD
#define HDR "bsd.h"
#elif SYSTEM == MSDOS
#define HDR "msdos.h"
#else
#define HDR "default.h"
#endif
#include HDR
The #ifdef
and #ifndef
lines are specialized forms that test whether a
name is defined. The first example of #if
above could have been written
#ifndef HDR
#define HDR
/* contents of hdr.h go here */
#endif